using System;

[Serializable]
public class GameplayEvent
{
	public GameplayRewardType rewardType;

	public RewardMessages rewardMessagesSettings;

	public string name;

	public int offlineXP = 15;

	public float offlineREP = 15f;

	public int pvpXP = 15;

	public float pvpREP = 15f;

	public int sendboxXP = 15;

	public float sendboxREP = 15f;

	public virtual bool IfEvent()
	{
		return true;
	}
}
